
S Ham (merchant) (158c) Expensive - opinion +/-3Ĭ Clakkit gives servile level of opinion and crimes (actions) as pro-servile, neutral, pro-Shaper northwest room - boxes - east M11 - healing pod (NY), west M12 - 95c, healing pod (2) (NY) lever M5 - thorns (2), living tool (2) (all NY) Coale (merchant) (416c) - Expensive - Awakened discount to Reasonable northeast - 25c (NY), Codex - The CommonĮ Lietz (quest location) - Leadership 2 to get steel dagger (melee skill 2) Leadership 2 - about escape - XP 50 at level 2 Ham - Open Ham’s Box - XP 150 300 at level 3, healing pod and speed pod - needs M5 Find Arth - XP 150 at level 5 and healing spores (2) Find Pixley - XP 150 at level 3 and living tool (3) Inerny - Find Stolen Knife - XP 100 at level 2 and discount (Very Cheap), action +2 Sencia - Find Spy in Vakkiri - XP 250 200 at level 1 and opinion +3, action +3 kill 7 bandits or Leadership 4 to make deal - XP 200 at level 3 and fiery wand, opinion +3, action +3 Leadership 2 for extra reward - XP 50 at level 3 and 75cīrodus Blade - Quest - Eliminate the Bandits Clear Crag Valley - XP 250 200 at level 3 and Girdle of Strength (PA 5%, MA 2%, +1 Strength, +1 creation strength) Message to Ellhrah - XP 250 200 at level 2 and 150c, action +1 Clear Watchhill - XP 250 200 at level 2 and 300c, action +1 Learned Pinner - Search Ruined School - XP 250 at level 2 servant mind - Tavit - need permission to pass quarantine door to northĮnter zone to cross freely, can rest as long as not hostile Codexes - Making Creations, Secrets of EssenceĬNE Leadership 1 to control fyora - XP 100 at level 1 and all fyora are peaceful S Shaping Hall - Essence and Healing pools lever opens door to south M2 - box - icy crystal (4), barrel - thorns (2) SW Inn - lever opens door to west - jar - healing pod (2) S box - Ruined Docks key (special item), desk - 12cĬ lever opens door to east - Ruined Docks key needed, box - wooden shield S Canister - Firebolt (need to use to pass first sealed door) Stealth 10? - need more at higher difficultiesĬan train 1 level of Mechanics, Stealth, and Leadership (except for Taker aligned)Ĭharmed Falchion - +4 Stealth but need melee weapons 7 to use Mechanics 14 for traps - don't bother with more since there are enough living tools or area keys

Tutorial is the first two zones: Crumbling Docks and Abandoned Vale Items that you can steal after people are dead or lose NY status when you join nation aren’t listed. Minor items sold for cash are not always listed or later in the game when you are using better items. You only get XP once for each piece of information regarding Sucia Island secrets so not all are listed or available XP 25 for reading Codex and using Create Creation canister for the first time of each type M Mechanics- level needed to open without living tools or setting off trap Shaper Equipment (quest) - can only sell 30 Some monster items drops were only seen once so they may have been removed. Mostly quest experience is less and more using the Leadership options give experience V1.0.1 changes are going to be in boldface *snicker* Dying is possible with some things I left out. I left out some information that might be important, so save often and make different saves. There may have been some changes since I last looked at certain things.
